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Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Workaround: This can be resolved with the latest v1.5.0 git builds.Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost). Workaround: Do not disable the framelimiter while loading a new planet.Seems to scale with the power of the host CPU the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. Description: The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled.Workaround: Use software mode, or ignore it (gameplay is not affected).Description: Most menu backgrounds are glitched in GSdx hardware modes.I was able to complete the whole game without any issues. The game runs smooth with almost no problems (with some light lag which is almost not noticeable).
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Interpolation: 4 - Catmull-Rom (PS2-like/slow).USA v01.60(), Besides the graphical bugs mentioned below, everything appears to be working fine. Can be slightly GPU heavy at parts where a lot is on-screen.The weird colored model s can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit.Fully playable aside from garbage textures and models at a small distance.MSI GeForce GTX 470 Hawk 758 MHz (core).Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. Think about it-you can choose from burning, bombing, exploding or obliterating your enemies. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. It contains more mini-games than were present in the previous game. The player explores planets in the 'Bogon' Galaxy and undertakes missions. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP) Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by Insomniac Games. SCPS-19316 (PlayStation 2 the Best Reprint) NTSC-U cover Game general and emulation properties: